cheek to cheek in hell
Oct. 31st, 2017 04:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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A (the forest, evening)
In the forest, there is something strange. And something awful.
Deep in the woods, smoke has begun to rise, mingling with the pristine clouds of the Edge. Orange fingers of flame just barely peek through the canopy, pushing aside the treetops to let the smoke out, but with each passing minute the smoke grows thicker, the flame dips higher. The heat from the blaze is almost enough to cut the chill--but not quite yet.
If someone cares enough to investigate or try to stop it--well, they can try. But they'd better hurry.
B (the forest, late evening)
The fire has only gotten bigger.
It licks at the grass and leaps from tree to tree--now a little more than third of the forest is up in flames, throwing smoke into the air, heat rolling off of it in waves, and flakes of soot and charcoal fly into the air like dying birds. The fire is clawing its way towards the castle, dangerously close to climbing its way over its walls, into the windows, and into the hallways. By now, it's surely not simply going to burn itself out for a while, and someone had better spread the word before someone gets stuck.
C (castle and forest, early night)
The fire is beautiful at night.
It's too bad it's eaten half of the forest and half of the castle, a monstrous thing at its head--a demon thing of horns and teeth and hooves, splitting bone and burned wood, fur dripping with ash, fire between its eyes. The wildfire follows wherever it goes, and it does go, leaping through the halls and over rooftops, galloping at the edge of the forest.
Strange thing, though--it's missing half a foreleg, which does help slow it down enough to make chases a bit more manageable--but even then, they're so fast. It's a good thing they don't have all four legs intact.
[The fire mingle is go! Info and planning thread here. Your character can very well sit this one out, of course, if they want. There's actually a fair amount of places that will be untouched by the end of this.]
In the forest, there is something strange. And something awful.
Deep in the woods, smoke has begun to rise, mingling with the pristine clouds of the Edge. Orange fingers of flame just barely peek through the canopy, pushing aside the treetops to let the smoke out, but with each passing minute the smoke grows thicker, the flame dips higher. The heat from the blaze is almost enough to cut the chill--but not quite yet.
If someone cares enough to investigate or try to stop it--well, they can try. But they'd better hurry.
B (the forest, late evening)
The fire has only gotten bigger.
It licks at the grass and leaps from tree to tree--now a little more than third of the forest is up in flames, throwing smoke into the air, heat rolling off of it in waves, and flakes of soot and charcoal fly into the air like dying birds. The fire is clawing its way towards the castle, dangerously close to climbing its way over its walls, into the windows, and into the hallways. By now, it's surely not simply going to burn itself out for a while, and someone had better spread the word before someone gets stuck.
C (castle and forest, early night)
The fire is beautiful at night.
It's too bad it's eaten half of the forest and half of the castle, a monstrous thing at its head--a demon thing of horns and teeth and hooves, splitting bone and burned wood, fur dripping with ash, fire between its eyes. The wildfire follows wherever it goes, and it does go, leaping through the halls and over rooftops, galloping at the edge of the forest.
Strange thing, though--it's missing half a foreleg, which does help slow it down enough to make chases a bit more manageable--but even then, they're so fast. It's a good thing they don't have all four legs intact.
[The fire mingle is go! Info and planning thread here. Your character can very well sit this one out, of course, if they want. There's actually a fair amount of places that will be untouched by the end of this.]