It smells like a musty storeroom, dust and old things moldering forgotten in corners-- it shouldn't smell like that, and yet it does. Aaron pulls Frisk around a corner that isn't a dead end, but the colors are all different and wrong, and the path is closing up behind them. Up ahead, there's a stack of servers.
"Okay, just right up here. Don't trip."
Because there's holes missing in the ground, apparently.
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"Okay, just right up here. Don't trip."
Because there's holes missing in the ground, apparently.